Tuesday, July 31, 2012

ANATOMY OF A MIXER



HUGH ROBJOHNS shrinks to microscopic size in order to show you around the conglomeration of knobs, wires and circuits that make up a mixer.


Mixing desks come in an extraordinarily wide variety of sizes, with an equally wide range of facilities, from the most basic 6:2 design through to the all-singing and dancing 100+ input multitrack monsters. They are available in many different configurations too, such as the common split console or multitrack in-line desks, knob-per-function or assignable control surfaces, and now, of course, digitally controlled analogue, or even true all-digital boards.
Despite this enormous diversity, many aspects of operation and anatomy are common to all mixers -- you'll find that with an understanding of the fundamental principles, together with a bit of common sense, even the most daunting state-of-the-art console will become (almost) child's play.

BASICS

All mixers share the broad outlines of a common signal-path design, simply because they are all intended to perform the same basic functions. The exact detail will inevitably vary to suit the intended use and price of the desk, but the principles remain the same: a mixer combines signals from a number of sound sources, processes them to produce an acceptable balance and quality, and passes the resulting mix on to a recorder, broadcast chain or PA system. (Most mixers are actually multiple mixers, because they provide more than just one combined output signal.) The mixer will therefore require a number of input channels, each capable of handling signals at either microphone or line levels, with facilities to adjust their levels and equalisation; in addition it may generate extra, separately controlled, mixes for effects units, foldback or cue feeds, and multitrack recorders. On top of all that, the desk must provide a means of listening to and metering individual channels, the complete master mix, or the alternative output mixes, so that the controls can be adjusted correctly and problems identified.
Most desks have a similar signal path: the input signal from a microphone or line source passes through the microphone amplifier or line buffer stage, where the signal level is optimised for headroom and noise performance, then passes on to the equaliser, before reaching the channel fader. Auxiliary outputs will usually be immediately before or after the fader, and there may also be insert points where the signal can be extracted from the desk, processed externally (perhaps with a compressor or noise gate), and then returned to continue through the desk.
Next, the signal is routed to the available outputs or groups as appropriate. In the case of the groups, the signal may pass through an additional equaliser stage in the groups before reaching the fader, and further routing to the main desk outputs. Groups are provided to make it easier to control a large number of signals, or to allow a single signal processor to affect a collection of channel signals simultaneously.
In the following paragraphs, I'll look at some of the aspects of each section in the signal path, and some of the alternative design and operational concepts.

INPUT STAGE

The first element in the signal path is the microphone amplifier and general input stage. The design of the mic preamp really defines the sound character of the entire desk, since any quality loss at this stage can never be regained. For this reason, it's common practice in multitrack studios to use a few extremely high-quality (and therefore expensive) external microphone preamps in place of the often indifferent ones built into an otherwise good mixer.
The mic amp has a very difficult job to do: it must provide a lot of signal gain with the absolute minimum of background noise; it must have very high headroom so that unexpected peaks do not cause overloads; and it must preserve every subtle nuance of the waveform captured by the microphone, from the lowest frequency to the highest, with a wide dynamic range.
Assuming that the basic design is capable of achieving all these things, there are some practical demands too. The highest-quality microphones are generally of the electrostatic variety, and these usually need a power source to polarise their capsules and power their internal preamps. The mixer normally provides this in the form of 'phantom power', independently switchable from each channel.
All directional mics are susceptible to low-frequency mechanical vibrations such as handling noise, and these unwanted subsonic signals can very quickly use up any amount of available headroom. To counteract this problem, the microphone stage will normally include a switchable high-pass filter which will remove subsonic rubbish, preferably without affecting the wanted sound in a detrimental way.
The better mic preamp designs usually have a very wide gain range so that a sensible signal level can be obtained no matter how loud or quiet the original sound source, or how close or distant the microphone (within reason, of course). This is often provided in the form of a switched coarse-gain control (with maybe 5dB or 10dB steps), and a separate, continuously variable, fine trim. However, cheaper desks usually economise with a single variable control which covers the entire gain range. In pure engineering terms, the former approach is technically superior, but there are a number of perfectly respectable designs using the latter technique these days. For maximum flexibility, an input stage with up to 70dB of gain is desirable, but this places great demands on the circuit design. Most home-studio applications can manage with as little as 50dB of mic gain, which relaxes the design constraints considerably.

"The design of the mic preamp really defines the sound character of the entire desk, since any quality loss at this stage can never be regained."


Having a particularly sensitive mic preamp can be very useful, but what happens when you place a microphone somewhere very noisy -- inside a kick drum or down the bell-end of a trumpet? It's not unusual to find mics generating line-level outputs in this kind of situation, so, to avoid overloading the microphone input stage of the desk, there's usually a switch to insert a 'pad' or attenuator ahead of the preamp, reducing the signal level, typically, by 30dB.

The input stage also often includes a switch to invert the polarity of the input signal -- phase reverse. This can be very useful when you're combining the outputs of several microphones, all of which are capturing a common signal source. Although there's a recognised world standard (XLR pin 2 positive, pin 3 negative), some manufacturers don't adhere to it, and so not all microphones generate the same polarity of output signal under the same circumstances -- and if mics of opposite polarity are mixed together, their outputs tend to cancel out rather than adding together. The phase-reverse switch is provided to take advantage of this, allowing the operator to control how the outputs of different microphones add to or cancel out each other.
Finally, most desks include a means of selecting microphone or line-level inputs to the desk channels, these normally being connected on different sockets. The more expensive desks will provide separate gain controls for the microphone and line inputs, the cheaper desks merely a selection switch.
When you're setting input gain on a channel, it's important to de-select any equalisation, and put the channel fader at its normal operating position (0dB on the scale), before you adjust the gain, to bring the sound source to the appropriate level. If you don't do this, the input stage won't be operating under ideal conditions, and will suffer from reduced headroom or an increased noise floor.
The channel faders are provided as a convenient means of adjusting levels during a recording or performance. If the fader spends its whole time flat out or down towards the bottom of its travel, the input gains have been wrongly set and your desk is not working as well as it could.

AUXILIARY SENDS

The number of auxiliary outputs from a channel will depend on the intended use of the desk, but normally ranges between one and eight. The sends may be switched to derive their signals from before (pre) or after (post) the channel fader, so that the output signal level will be either independent of or dependent upon the position of the fader. Usually the pre-fader auxiliary send is taken from a point after the channel equaliser, but some desks provide an option to take it from a point before the equaliser. There are advantages and disadvantages to both, depending on what you're using the pre-fade sends for. For example, a pre-EQ feed might be better for foldback purposes so that adjusting the EQ doesn't risk creating feedback, whereas post-EQ feeds would be better for effects or headphone cue signals. In general, pre-fader sends are used for foldback or cue signals, so that opening and closing the channel faders won't affect the performers' monitoring. Post-fader sends are normally used for house PA in theatrical and broadcast situations (so that the audience only hear sources when they are faded up), and also for most types of signal processing, particularly artificial reverb.
The use of post-fader auxiliary sends is crucial if a single effects processor is handling the contributions from a number of channels, because when a channel fader is closed, its direct contribution to the output is removed, as is its send to the effects unit. If a pre-fader send is used, the channel will still be contributing to the effects send even when the channel fader is closed, and so will continue to be heard through the effects return -- probably not a desirable state of affairs...
To cut down on the number of (relatively) expensive buttons, many desks select pre- or post-fader status for pairs of auxiliary sends, and so a little planning may be required to optimise the use of the auxiliaries for a particular situation. Bigger desks may also provide one or more stereo auxiliary sends, normally using a pair of mono auxiliary busses, where one send control becomes the stereo send level knob and the other becomes a pan-pot.

ROUTING

The output from one channel has to be combined with that from other channels. In the simplest desk, all channels may be permanently routed to a master stereo output, but more typically channels are routed through groups and from there to the main outputs.
Depending on the intended role of the desk, there may be anything from two to 48 groups, with varying levels of sophistication in terms of additional equalisers and auxiliary sends. Commonly, the groups are allocated in pairs, with the channel pan-pot providing the means of restricting a signal to a single group, and image positioning within a pair of groups for stereo working. On the subject of stereo, it's always better to use a dedicated stereo channel for a stereo source rather than a pair of mono channels panned left and right, because channel gains, fader positions and equaliser settings must be matched between the two sides of a stereo signal -- awkward to do with separate channels, but very easy with a dedicated stereo channel.
A useful point to note: unused channels should not be left routed to groups or main outputs because this often degrades the noise performance of the mixing stages (although this will depend on the precise detail of the circuit topology used).

STRUCTURE

Most general-purpose mixers have a very simple and easy-to-understand structure where the input channels are routed to a small number of groups, and from there to the main outputs. However, this simple structure becomes complicated if the desk is intended to work in conjunction with a multitrack recorder, particularly if a large number of tracks are involved. In the case of multitrack mixers, the normal convention is to feed each tape track from its own group (thereby allowing multiple channels to feed a single track, such as for bounce-downs), so 24, 32 or even 48 groups may be necessary.
Although this isn't a technical problem, it would make a conventional desk rather large, especially when some means of monitoring the tape tracks is incorporated. The latter facility -- a monitor section -- is actually another complete mixer, so the structure of the desk becomes: Input Channels -- Groups -- Tape Monitor Channels -- Stereo Output. Imagine a desk with 72 inputs, 48 groups and 48 monitors, all side by side: impressive it may be, but practical it ain't! This kind of structure goes under the generic name 'Split Console', because the recording input and monitoring functions of the desk are entirely separate. While it's simple to understand, this design approach quickly becomes unwieldy as the number of tracks increases, and performing simple functions such as bounce-downs often requires external signal patching to re-route monitor returns through input channels and then on to the group sends.
To overcome the operational impracticalities of the simple Split Console, an alternative solution was developed, which became very popular with the introduction of the original SSL 4000-series desks. This is called the In-Line arrangement; although it's more complex in concept, it is considerably more flexible and requires much less physical space. In an In-line desk, the channel sections become Input-Output (or I/O) modules because each strip incorporates all functions for the channel inputs, group outputs and monitor returns corresponding to the relevant strip number. In other words, module 6 contains the microphone and line inputs for channel 6, together with its auxiliary send controls and equaliser, channel fader (usually a short-throw fader) and output routing. It also contains the mixing amplifier and output fader for group 6 (normally tied directly to track 6 on the tape machine). The off-tape monitor facilities for track 6 will also be on this module, and will be provided with auxiliary sends, an equaliser (although these are usually shared with, or borrowed from, the channel paths' facilities), and a monitor fader (usually a long-throw design).

"Assignability is not necessarily the panacea of future desk design."


Building the desk in this configuration allows many economies in facilities -- and therefore cost, control knobs and overall size -- such as the sharing or splitting of auxiliary sends and equaliser sections between channel path (record signal) and monitor path (replay signal). Furthermore, extremely flexible signal routing for operations such as track bouncing becomes possible with the addition of a few electronic switches within the desk itself (external signal patching is rarely required); the channel and monitor fader functions can be swapped over at the press of a button, allowing the channel or monitor signals to be controlled by the most appropriate type of fader for the job in hand.
It also means that, during a mix-down from tape, you can use the unused channel paths to provide inputs for sequenced keyboards or returns for effects units (hence the common marketing line, "48-track desk with 96 inputs on mix-down"). Extending the idea of re-using redundant bits of the desk during mix-down, the group routing facilities can also be re-used as extra post-fade auxiliary sends -- and you won't need to patch externally, because a few internal electronic switches can re-configure the entire desk very quickly and easily.
The down side of the in-line concept is that it's very easy to become hopelessly confused about the signal path of a particular sound source unless you pay meticulous attention to labeling and logical thought processes. You only have to imagine a situation where a mic is plugged into channel 6, so it will be controlled by the input section and (small) channel fader in strip 6, then routed to tape track 17, so the group trim control will be on strip 17, as will the monitor return signal controlled by its own (large) fader. This signal path may not seem too bad, but the potential for confusion grows as you realize that equalization is now available to both the record (channel) and replay (monitor) sections of the desk, as are the auxiliary sends -- and it's surprisingly easy to inadvertently set up multiple effects or cue sends on the same signal but from different I/O modules.

CONTROL SURFACES

Traditionally, each operational control on a mixer has its own control knob but, as consoles become larger, you'll find that you can no longer reach all of the controls without having to stand up or walk from one end of the desk to the other. Other practical difficulties arise too: the time needed to reset the desk between sessions, the sheer cost of fitting the control knobs, switches and potentiometers, and so on. These problems have lead to the increasing popularity of assignable consoles, whose greatly reduced number of operational controls can be assigned to alter the parameters of a selected channel.
To understand the operational implications of assignability, it's worth considering the functions of a conventional control knob. Its obvious role is to alter a particular signal parameter, such as level or turnover frequency in an equalizer, and there are two parts to this -- each knob provides direct access to a specific function, but on the end of the control shaft is the actual device that changes the intended parameter. Each control knob also indicates of the current state of the parameter, so a less obvious, but vital, role is to act as a memory (the knob will not move by itself, so it effectively 'remembers' its previous setting). These are functions you take for granted, but they become crucial when you start considering assignable console designs.
Given that we only have two hands, it's been argued that an assignable mixer only requires one or two control knobs. Although a couple of desks have followed this approach, most designers accept that it's not the most practical way of operating a mixer. A better idea would be to have a single assignable channel strip with all the channel controls for gain, equalizer and auxiliaries, but also a complete set of individual channel faders. An 'Assign' button on each fader would recall the channel's parameters to the assignable strip. This is quite workable in many situations, but where faster access is required, or if one channel strip must remain continuously available, two or more assignable channel strips would be better -- and, of course, this would also allow channel settings to be compared more easily.
One of the biggest problems for new users of assignable desks is that of no longer being able to gaze across a control surface to check on the relative settings of, say, the Aux 4 controls. An assignable desk usually requires the much more laborious technique of recalling individual channels, one after the other. A couple of desk designs have overcome these problems by allocating one or more control knobs to every channel, and allowing a specific parameter to be allocated to these knobs -- so the Aux 4 setting across the entire desk can be seen at a glance, and crucial controls can be kept constantly to hand. In fact, being able to allocate parameters to alternative controllers is a useful spin-off from assignability. For example, why not set up an auxiliary effects mix on the faders rather than on the traditional aux pots? A very simple idea, but stunningly effective. Assuming you can find an assignable system appropriate to your particular needs -- and assignability is not necessarily the panacea of future desk design -- this approach allows very easy implementation of total automation and instant desk-wide setting recall, which are undeniably very useful.
Although assignability is widely associated with digital desks, it's also perfectly applicable to analogue desks. However, assignability requires a digital control surface, hence the term 'digitally controlled analogue' -- an approach that currently represents the apex of mixer design.
Ideally, a well-designed system has the ultimate in control ergonomics, the benefits of total automation, single-operator control of ridiculously large numbers of channels, and the high-quality performance of analogue electronics.

DIGITAL DESKS

To many people, the pointy bit at the top of the mixer pyramid is labeled 'digital'. As most digital mixers use assignable control surfaces, the only significant difference between a 'digitally controlled analogue' desk and a truly digital one is the audio processing path -- an obvious statement, but important.
A top-quality analogue mixer has vastly greater signal bandwidth, and significantly lower input noise floors, than any digital desk fitted with mere 16-bit A-Ds and D-As. However, a digital desk can provide up to 1500dB of internal dynamic range once the signal is within the digital domain, so that it's practically impossible to overload the desk's mix-busses, or even to hear any noise from them, no matter how many channels are mixed together.
In reality, it's still relatively early days for digital desks, mainly because the current generation of analogue/digital converters can't match the capabilities of top-notch pure-analogue designs. However, as the resolution of converters exceeds 20 bits, and as manufacturers increase the sampling rates -- there's a growing lobby in support of 96kHz sampling -- it seems certain that, in a few years, digital mixers will replace analogue ones completely.

 

EQUALISATION

Facilities for equalisation will depend on the intended purpose of the desk, as well as its pricing. On the most simple line mixers, for example, there may not be any EQ at all; on a fully specified multitrack board, the EQ may boast five overlapping and fully parametric bands.
However basic or elaborate the equaliser, its most important feature is a Bypass switch, so that the original and modified signals may be quickly compared. The human ear has a poor 'memory', and without a direct comparison, it's very easy to believe that your equalisation has improved the sound when in reality it's only made it louder or brighter!
On channels intended to handle effects returns and the like, the EQ facilities may be restricted to little more than bass and treble controls, whereas on normal inputs, one or more mid-range sections are usually included, possibly with variable bandwidth (or Q) controls too. In general, the equaliser sections on most mixers are intended to provide gentle tonal correction to compensate for unfavourable microphone positioning and to help signals 'cut through' in the overall mix. Although there are always exceptions, desk equalisers aren't normally much use for removing narrow-band noises such as hum or PA and foldback feedback; purpose-designed outboard equipment is far more effective.
To use EQ effectively, you need to listen critically to the sound source, identify what is wrong or needs adjustment, and try to analyze which parts of the frequency spectrum to adjust. Switch the EQ in, make the adjustments, listen to the result and then switch the EQ out again to compare what you've done with the original sound. Switching the EQ in and out will make it very clear whether you really have corrected the problem you identified in the first place, or just made things brighter and louder.
The other trap to avoid is spending a lot of time equalising a sound in isolation. When you listen to a channel by itself, apply corrective EQ to remove unwanted rumbles, spill or whatever by all means, but don't get bogged down in making it 'sound right' -- the 'right' sound for a particular source will depend on the other instruments and their balance within the total mix. Really creative equalising, to make the instruments fit properly into the mix, can only be done when everything's more or less properly balanced. Remember, EQ adjusts the level of a signal at different frequencies, so it will affect how the sound sits in the mix.

 

INSERTS

Most desks provide insert points on channels, groups and main outputs, to allow outboard processors (normally compressors or noise gates) to be inserted in the signal chain. The more expensive desks will have separate sockets for the send and return signals, whereas the cheaper desks economize with a single TRS-style jack socket, requiring a Y-lead to break out into separate send and return connectors. The Insert point may have been installed at a number of different positions in the signal path, either pre-EQ, post-EQ but pre-fade, or post-fade. You can sometimes configure the Insert position by links on the circuit cards or by switches on the control panel, or there may be two sets of insert connectors for different positions in the signal path.
It's important to know where the insert point is in the signal flow, because this can affect how the inserted signal processing will function. For example, a gate must be inserted pre-fade, otherwise moving the fader will effectively alter the gate threshold and destroy its alignment. However, it must also be pre-EQ for the same reason (adjusting EQ will mess up its threshold setting). Inserting a compressor pre-fader means that the channel fader effectively acts as a make-up gain control, whereas inserting it post-fader means that the channel fader becomes the compressor's threshold control. Adjusting the fader position will have very different effects under these two circumstances.
Insert points aren't only used for introducing a signal processor into the channel path; they can also provide a 'Channel Separate Output', perhaps to feed a multitrack recorder when you're using the mixer to balance the live sound during a gig. If the desk has separate send and return connectors, you can simply connect the send side of the insert to the multitrack input. However, on TRS-equipped desks, the signal path through the channel goes through the 'Send' terminal on the socket then loops through to a back-contact on the 'Return' terminal, before resuming its path through the rest of the channel. Plugging into the socket will break the back-contact and so a TRS plug must be used: this is specifically wired to reinstate the loop-through while extracting the send signal for the multitrack recorder.


THE INS AND OUTS OF GAIN STRUCTURE

Setting up your gear for low noise and minimum distortion needn't be a nightmare. MARTIN WALKER guides you through the process, and shows you how to stand tall, even without much headroom.

Most people understand that if they want to get the best audio performance out of their studio equipment, input levels from sound sources must be high enough to ensure that noise levels remain very low by comparison, but not so high that they overload the equipment and cause distortion. However, for the best results, this optimisation process must be carried out at each stage of the amplifying chain, and this is where the concept of gain 'structure' comes from -- the tweaks are carried out from the very first input, all the way along the signal path, right to the end of the chain, whether the signal is being recorded onto DAT, or emerging from a loudspeaker.

MAKING A START

"Those with golden ears say that solid-state amplifiers start to sound 'edgy' in the final few dBs before clipping sets in."
If you record with acoustic instruments, the first stage for you will be to ensure that the input gain of your mixer's microphone input (or one of the fashionable stand-alone mic preamps) is set correctly for the levels coming out of the mic itself. Most mixers, even tiny ones, provide PFL (Pre-Fade Listen), and this allows you to monitor the level of a particular mixer channel after any EQ, but before the main channel fader. This is extremely useful when you want to listen to any sound in isolation, and also for initially setting up the input gain controls. When you press the PFL button, the signal will normally also be routed to one of the mixer meters, so that you can see its level. Even without PFL facilities you can achieve the same thing by first pulling all the channel faders right down, setting the master faders to unity (0dB), and then raising each channel fader in turn to the 0dB position.
Once you have some typical signal levels going through the mixer, you adjust a channel's gain control until the meter is hovering around the 0dB level (for a reasonably steady signal), or a bit higher (+6dB or so) if there are a lot of transients in the signal, since its average level will then be somewhat lower. If you're dealing with closely miked drums, some input levels may be so high that even with minimum mixer input gain you still have too much signal level; in this case you may have to switch in a pad, or use a less sensitive mic. Plugging the mic into a line input is not recommended, since the impedance values will be wrong.
FURTHER READING

Setting the right DAT recording level: SOS January 1995.
Noise and how to avoid it: SOS May 1995.
A Concise Guide to Compression & Limiting: SOS April 1996.
The Mysteries of Metering: SOS May 1996.
Minimising Mixer and Effects Noise: SOS July 1996.
Most stereo mixer inputs, the ones often used for electronic instruments such as synths and samplers, only provide a switch labelled +4/-10, instead of a fully variable gain control, and the best position of this switch can be determined in exactly the same way, using the channel PFL button. In most cases, if you can turn up the output level of your synth or effects unit to maximum, so that the switch can be set to the less sensitive '+4' position, you're likely to get slightly lower noise overall. Once all your inputs have been set up in this way, the channel faders are then used, with starting positions somewhere near the 0dB mark, to mix everything so that the final combined levels again peak at about the +6/+9dB mark on your output meters.

GETTING TWEAKY

So far, so good -- I'm sure most of you know about the above techniques already (although it's surprising how often I spot peoples' mixer output meters with only a couple of LEDs twitching near the bottom, or flashing red at the top of the range). What's a little more confusing is where different manufacturers choose to place the first red LED in their meter displays, and why. Many mixers have green LEDs up to 0dB, amber from 0dB to +6dB, and red for +9 and +12dB (the highest indicator). The idea is that if you see very occasional flashes of the +9dB LED on peaks, you'll be OK, but if the second red LED flashes as well (+12dB) you're approaching the point of distortion. In fact, all mixer manufacturers will have designed in a bit more headroom than this. Headroom is exactly what its name implies -- a bit more space over the metered limit before things overload -- and is traditionally the difference between average level and clip point.
This is where we find the huge difference between analogue and digital circuitry. If your mixer meter does occasionally go a little 'over the top', the mixer itself is unlikely to sound distorted, but if your mixer is feeding a digital recorder you'll almost certainly have to do another take. In a mixer, typically there will be at least another 6dB of output level available above the top LED before amplifier clipping occurs. Most mixers standardise on an output level of +4dBu (1.23V RMS) when the meters read 0dB VU. So when the top LED is just lit at +12dB VU, the actual output level emerging from the sockets will be +16dBu (4.9 volts RMS). If you look at your mixer spec to see its output level, it will give a figure of something like +22dBu maximum (9.76 volts RMS). This is 6dB higher than the top LED on the meter, and the extra headroom should ensure that your signals always emerge cleanly.
I say 'should' assuming that an amplifier will sound perfect right up to the clipping point, but this isn't always the case. Those with golden ears say that solid-state (transistor or FET) amplifiers start to sound 'edgy' in the final few dBs before clipping sets in. If you have the impression that some of your gear doesn't sound quite as good as it should when you drive it close to the clip point, you may be right. Fortunately most modern gear is quiet enough to be calibrated to run at slightly lower levels, to give a cleaner sound. Effects units, however, which are often the noisiest devices in the studio, are sometimes temperamental about overload, even for a few milliseconds, and so benefit from special treatment (see 'The Effects of Noise' box).
DISTORTION: NICE OR NASTY?

When you send audio equipment a signal large enough to overload its circuitry, each device will respond in a different way. Many people do overload their equipment for creative reasons, because the signal emerges with a different sound, and much development work is going on to produce computer software plug-ins which mimic the 'softer' overload characteristics of tube circuitry. Whereas a guitar amp normally benefits in a musical way from being overdriven, few people enjoy the sound of digital overload, and this is because of the nature of the distortion produced. The singing sound of guitar overdrive tends to be predominantly second harmonic, and the human ear finds this fairly pleasurable. For a start, it's only an octave away from the input signal and therefore easy for the ear to 'attach' to the overall sound. As digital circuitry becomes overloaded, it neatly clips off the top of the waveform, generating lots of third-harmonic distortion (not as nice as second, but still passable), but also lots of higher harmonics as well, extending to very high frequencies. Although the human ear can only pick up second-harmonic distortion when it reaches around 0.5%, eighth-harmonic distortion at as low a percentage as 0.01% is audible to humans -- which could be part of the reason why valve amps with high measured values of THD (Total Harmonic Distortion) often sound far better than transistor amps with THD values of 0.01%.

DAT'S THE WAY TO DO IT

With digital recording it's absolutely vital to avoid any overload at all. To be honest, although the mixer line-up procedure already discussed will optimise the gain structure of your analogue electronics, once a digital recorder is involved, most people will religiously watch the meter on that like a hawk, rather than relying on a mixer's meters. This is because most digital recorders have a Margin indicator as well, which shows the highest peak level recorded since recording began, and which holds this value until the Margin Reset button is pressed. In addition, since digital electronics are so sensitive to overload, these meters normally have a much faster response than the meters on a mixer, and may therefore show different readings as well. So now that the mixer is lined up so well, to complete the chain you have to calibrate your DAT machine to your mixer.
THE EFFECTS OF NOISE

Probably the easiest way for most people to achieve quieter mixes is to optimise the gain structure of their effect sends and returns, since effects units do tend to be the noisiest items in many studios. Try to ensure that most aux sends end up at about the 7 to 8 position, since this is normally the optimum position as far as mixer noise is concerned. However, since it's the output noise from the effect that can prove troublesome you should try to drive it as hard as possible at the input end. Many effects units have a 'Clip' or 'Overload' LED that comes on 5 or 6dB below clip point, but different units tend to react differently -- some sound horrendous even if this is exceeded for a few milliseconds, while others are more tolerant. If you can increase the input level control on the effects unit by a few dB, the Return fader on your mixer can be reduced by the same amount, leaving effects levels identical, but with correspondingly lower noise levels. Once you've performed these tweaks you'll probably notice a big improvement in the most obvious places -- at the beginning and end of tracks.
The digital meter on the DAT is calibrated in a rather different way, with the top of the scale reading 0dB, rather than 0VU appearing about two-thirds of the way up the mixer meter. You will often see a special mark on a DAT meter on or about the -12dB position. If you set up a 1kHz line-up oscillator on your mixer and adjust its level to exactly 0VU on the mixer output meters, you can go into Record Monitor mode on your DAT machine, and then slowly increase its input level control until this -12dB mark is reached. (Due to the large gaps between calibration marks on a DAT, looking at the Margin readout is a far more accurate way to do this, as it normally changes in much smaller increments, such as 0.5dB.) At this point, where 0dB VU as indicated by the mixer is equal to -12dB relative to Full Scale on the DAT meter (0VU = -12dBFS), you've calibrated your DAT machine so that mixer meters just touch the top red +12dB VU LED as the DAT machine reaches 0dB.
This -12dB reference level is fine for those recordings where every level is extremely well behaved, such as MIDI or sample playback, but live instruments recording is rarely so predictable. Since you still have headroom on your mixer beyond its Full Scale reading, you could reduce the DAT reference level to -18dBFS with 0dB VU on the mixer, to allow for unexpected transients. Now that more 20-bit converters are appearing, even on budget equipment, noise levels are also dropping, and there is a school of thought which says that using a reference level such as -18dBFS doesn't compromise noise levels significantly, whatever the dynamic range of your music, and at least it lets you return to looking at your mixer meters, without having to worry so much about the odd extra dB ruining a digital recording
One thing to watch out for here: you may come across digital recorders that try to mimic their analogue counterparts by setting their internal reference level to typical mixer output levels. When your mixer reads 0dB VU (normally emerging at +4dBu), an Alesis ADAT may still only be reading about -15dB on its own meter. Although this gives you plenty of headroom, to reach 0dB on the ADAT meter will need +19dBu output from the mixer, which is getting perilously close to the clipping point of many small mixers -- and, as already mentioned, your mixer may not sound quite so clean in the final few dBs before clipping. If you find this is a problem, you might try using the digital recorder at its -10dBV input sensitivity, which will let you 'go all the way' without risking output clipping of your mixer.
For both live and studio work it's also common to patch in a compressor at the mixer buss insert point, and in some cases an additional 'brick-wall' limiter set to a level just below the digital clip point, to ensure that nothing gets through to overload the digital side. High-end processors such as the TC Electronic Finaliser even include a fine level adjuster for the limiter, calibrated in 0.01dB increments below 0dBFS, and since many digital recorders don't have proper 'Over' indicators (see The Digital 'Over'), this ensures that you never get erroneous readings, since the record signal will never actually reach 0dB.

HARD OR SOFT?

Now that digital recording is so much a part of the modern studio, a completely mathematical approach can be adopted. Since the digital signals are simply a stream of '1's and '0's, gain can be adjusted by multiplying or dividing digital values, and this is equivalent to amplification or gain reduction in the analogue domain. However, digital processes have one big advantage -- by looking ahead in the waveform, compression/limiting algorithms can anticipate transients, rather than having to react to them as quickly as possible after they happen, as in the case of the analogue compressor.

NOISE AND DYNAMIC RANGE


There is still much confusion between signal-to-noise ratio and dynamic range, especially where digital signals are concerned. Signal-to-noise ratio is the RMS level of the noise with no signal applied, expressed in dB below maximum level. Dynamic range is defined as the ratio of the loudest (undistorted) signal to that of the quietest (discernible) signal in a unit or system, as expressed in decibels (dB). Dynamic range is often said to be a subjective judgment more than a measurement -- you can compare the dynamic range of two systems empirically with identical listening tests, by applying a 1kHz tone, and see how low you can make it before it is undetectable.
The maximum signal-to-noise ratio of a 16-bit recording is 96dB, since each bit contributes 6dB to the total. If you leave 6dB of headroom on your digital recording, to prevent any unexpected peaks from causing clipping, you immediately reduce this to 90dB. The background noise level will depend on the converters, as well as the design of the rest of the circuitry. Due to the confusions, even between manufacturers, on how these figures should be measured, Crystal Semiconductor (the well-known designers of A/D and D/A converter chips, as used by many companies worldwide) have suggested a standard method for the following measurement procedure. They define Dynamic range (DR) as the ratio of the full signal level to the RMS noise floor, in the presence of signal, expressed in dB FS. The addition of a low-level signal (a suggested 1kHz sinewave at a level of -60dB FS) ensures that any noise-gate circuitry is bypassed, but of course this signal must be notched out before the actual measurement is taken. The final figure quoted is also likely to be A-weighted, which takes account of the characteristics of the ear, which is more sensitive to frequencies between 2k(dot)z and 4kHz. 'A-weighted' figures tend to make comparing figures between different hardware components easier.
Normalisation is another gain adjustment, but this time it's carried out after recording, by bringing the maximum peak level to the maximum allowable digital level, to make sure that the signal is as 'hot' as possible. It does not increase the dynamic range of the programme material, since low-level signals will be brought up by exactly the same amount as high-level ones, and neither does it ensure that every track destined for an album will end up at the same perceived loudness, since this depends on average levels, and not peak ones. Many recordings will only have a few occasional peaks approaching 0dB, and the average level can nearly always be brought up by at least 3 or 4dB, simply by compressing these short transients, without having an obvious audible effect. You can do this with a limiter, or using the software approach of plug-ins like Waves' L1 Ultramaximiser, and Steinberg's Loudness Maximiser.
"Ultimately, being thorough in your approach to gain structure will ensure that you only hear distortion when it's part of your music, and that quiet passages remain free of unwanted background hisses and hums."
If you're trying to make your recordings sound as 'loud' as commercial releases, it's best to monitor all digital signals through one high-quality digital/analogue converter -- listen to your CDs, hard disk recordings, and so on, and then you can compare them directly.
Normalisation does ensure that on cheaper playback systems, where system background noise is more of a problem, your recordings will make use of the top end of the dynamic range. It should always be carried out as the final operation, after any other digital editing, since you're asking for trouble if you tweak the digital signal any more once it contains peaks at the maximum theoretical level. Also, since both of the above plug-ins can take advantage of noise-shaped dithering (for better low-level resolution), this can also raise levels, particularly at higher frequencies. For this reason, many people play safe, and normalise to a figure just below 0dB -- Waves recommend -0.3dB when using their L1 Ultramaximiser during mastering for CD.

THE FINAL TOUCHES

Ultimately, being thorough in your approach to gain structure will ensure that you only hear distortion when it's part of your music, and that quiet passages remain free of unwanted background hisses and hums. Noise gates and muting can remove all the background grunge once it falls beneath a threshold level, but with attention to detail and careful wiring (preferably with balanced lines) your music will sound more transparent even at normal levels if the noise floor is as low as possible. Sadly, digital artefacts often sound more objectionable than analogue ones, because rather than being random in nature (a steady background hiss that the ear tends to ignore if low in level), they tend to be tied into the signal itself, and are therefore more noticeable. At low levels, where the converters run out of resolution, smooth waveforms begin to resemble a staircase, which gives a gritty sound, known as quantisation noise.
THE DIGITAL 'OVER'

When dealing with digital recorders, any signal that flashes the Over indicator on the input level meter of the digital recorder will sound dreadful on playback -- there is no headroom with a digital meter. In fact, very few digital recorders actually have a proper digital 'over' indicator -- if you think about it, once the signal gets to 0dB, it just can't get any higher. Many so-called Over indicators are actually measuring analogue levels, so that they can indicate a level which exceeded the calibrated digital peak level. This is why you can overload the inputs of some digital machines and the tape you've just recorded never shows any overload indication on replay. Other machines which do flash an overload may well be reading 0dB and assuming that the signal might have overloaded.
The clever machines use a different method to determine whether or not a real overload has occurred. Just as the highest peak of a signal touches the 0dB mark, a single sample will be recorded with a value of 0dB. If the input level goes any higher, several samples in a row will be at this 0dB point, and this is likely to be because of overload. So some manufacturers count consecutive 0dB values -- the Over indicator on a Sony 1630 machine will indicate an overload if three samples in a row are detected at 0dB. However, at 44.1kHz three samples lasts only a few tens of microseconds, which is generally regarded as inaudible -- other manufacturers use four, five or six samples in a row. The beauty of the sample-counting Over indicator is that it will also work with a digital input, and pick up recordings that have previously been overloaded.
The last year has seen many more affordable digital converters appearing in mid-price to budget equipment, and these have lower noise floors than equivalently priced equipment that is a couple of years old. Now, more than ever, it's worth giving your studio the once-over to optimise everything in the audio chain.





















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